Table of Contents:
Section 1 - RZL Structure
Section 2 - Game Scheduling
Section 3 - Disconnects/Lag Issues
Section 4 - Owner Expectations
Section 5 - Team Roster Management
Section 6 - RZL Contracts
Section 7 - Progressing Players
Section 8 - Owner Mode Functions
Section 9 - Streaming Policy
Section 10 - Team Playbooks
Section 11 - Special Teams
Section 12 - Offensive Game-Play Rules
Section 13 - Defensive Game-Play Rules


1. RZL Structure

1.01 - Mission Statement
The primary goal of the RZL is to compete and have fun! The RZL was created and founded in November 2016 by Erick Edwards to provide a unique SIM environment where users can become owners and build their team through drafting, development, free agency, and trading with other users just like the NFL. Positivity and good sportsmanship go a long way, on and off the field. At the end of the day we all have to remember that Madden is just a game. Trash talk and humor keeps things fresh and fun, but always remain respectful to everyone, including yourself, on and off the Madden gridiron.

1.02 - League Staff & Committees
There will be various Committees put in place to handle various tasks. The Committees (and their roles) are as follows:

1.03 - League Settings
User Settings
Coaching Tips - OFF On Field Visual Feedback - OFF
Tutorial Pop-Ups OFF
Ball Carrier Special Moves - MANUAL
Defensive Auto Strafe - OFF
Defensive Ball Hawk - OFF
Defensive Heat Seeker Assist - OFF

 If you suspect your opponent is using Ball Hawk, Heat Seeker, or Auto-Strafe during the game, contact them during the game and let them know. They MUST show their in game settings immediately after the game. THIS MEANS DO NOT LEAVE THE END OF GAME SCREEN!!!

You must be able to stream to show that you have the settings off. If you can't stream then you need to go live on FaceBook or find a way to stream. Taking a picture is not proof enough.

If you leave the end of game screen by accident, on purpose, or refuse to show your settings, you will be on auto for 2 games.

2. Game Scheduling

2.01 - League Schedule
All owners should be able to commit to at least three games per week.  The league will advance every 48 hours at 9 PM EST. We will only advance if all games are played early or if games are not scheduled. There will be times where advance may be longer than 48 hours due to holidays or the Commissioner’s discretion.

2.02 - Scheduling
All games are to be scheduled within 24 hours. Make sure to use time slots when scheduling. If you fail to give a time frame when you are available to your opponent within 24 hours, you can be put on auto or be given the force loss. It is essential that everyone respect each other’s schedule. If you agree on a time make sure you show up or let your opponent know in advance that something came up. If you miss a scheduled time you will be given the force loss.

Everyone has a 30 minute window to play their opponent. If your opponent is more than 30 minutes late, you may request the force win.

3. Disconnects/Lag Issues

3.01 - Game Disconnections
If the game disconnects in the 1st or 2nd quarter, you must restart the game from scratch and give points back.

If the game disconnects at any point during the 3rd or 4th quarter, the person winning at the time can decide if they want to mock the game back to where it was when it disconnected. If they don't want to, they must restart the whole game from scratch. If the game is tied at the time of disconnection, the game must be restarted from scratch.

If the game disconnects in the 4th quarter and your opponent has a 14+ lead, they will automatically receive the force win. If the game is tied in the 4th quarter, the game must be restarted from scratch. If a disconnects happens in the last two minutes of the game, whoever was winning at the time will receive the force win.

If members are found to have purposely disconnected games to avoid a loss they will be punished by the league and possibly removed as an owner of their team.

If a player gets injured during the game and the game disconnects, that player will be ineligible to play during the restart. If your player sustains an injury that will cause him to miss multiple weeks, he will be benched to serve out the injury.

3.02 - Restarts
If you notice that you are lagging within your first two offensive possession you may request for a restart. After your first two offensive possessions, you must continue on with the game as is. If there were points scored before the restart, you must spot the points back.

4. General Manager Expectations

4.01 - Responsibilities & Requirements
The Commissioner expects that every Owner be an active member of our community. You are expected to check in frequently and participate in all league activities. You are also expected to treat other Owners with dignity and respect, thus upholding the league’s reputation. We encourage a competitive environment here, but that does not exempt anyone from these responsibilities.

4.02 – Prospective Owners
All new and prospective members will be required to take a test on rules before joining. They must past the test with at least a 70. This will force people to actually read through the rules.

4.03 - RZL Owner Code of Conduct
The RedZone League is a community and a place for all football fans and madden lovers to get together and play in a fun environment. Everyone is expected to conduct themselves in a respectful manner with each whether it be on the page, during a game, or through messenger.


Trash talking and friendly jabbing is permitted, however people families are off limits! If it gets out of hand and complaints are made, you will be warned. Further infractions will be dealt with harshly.

 

4.04 - RZL Discipline
If at any time you break a rule that is listed in the rule book, the Commissioner’s Office will take action and will suspend player/players or suspend the Owner depending on the offense. Below are the actions that we can take.

- 4 Game Suspension for 1st Offense
- 6 Game Suspension for 2nd Offense
- 8 Game Suspension for 3rd Offense

All suspensions are final and cannot be appealed.
 
 

4.05 - Removal from RZL
The Commissioner of the RZL has a right to remove any user from the league for the following reasons:

- Quitting/Rage Quitting a game
- Not playing 5 games in a season
- Lashing out at other users and/or personal attacks that’s not in a fun nature
- Your negative actions continue after a suspension
- Commissioner's Discretion

4.06 - Sportsmanship
You are allowed to be beat you opponent by 35 or more points.

If you are winning by 35 points or more in the 4th quarter, you must start your backup QB, RB, WR, TE, DL, LB, CB, S. If your opponent brings the deficit within 17 points, you are allowed to put your starters back in the game.

If you are winning by 35+ points in the 4th quarter, both teams will be required to turn chew clock on and get the game over as quickly as possible. The person that is losing is not allowed to call timeouts, call fakes, go for it on 4th down, or do anything that will extend the game.

5. Team Roster Management

5.01 - Trading
All Teams are allowed 2 trades per season with 1 extra trade being allowed at the trade dealing for a total of 3 trades.

No team is permitted to exceed the Max Cap Penalty of 15M in a season.

You may not trade rookies or free agents that you just signed that season.

The Commissioner's Office has the right to overrule the Trade Committee and deny any trade that has been approved.

 

5.02 - Releasing Players
You are not allowed to release players rated 85+ in the regular season.

5.03 - Practice Squad
You are not allowed to sign a player from someone's practice squad and place them on your practice squad. They must remain on your active roster for the remainder of the season or be released.

5.04 - Rookie Draft
You may not have more than five picks in the first 2 rounds and you may only have two 1st round picks. This means at the most you can have two 1st round and three 2nd round picks.

5.05 - Position Changes
You are allowed to do the following position changes:
- FB to TE or TE to FB
- OL to any OL
- DL to any DL
- LB to any LB
- LB to DE or DE to LB
- CB to S ONLY if he has 90 speed or less. (90 speed max)
- FS to SS/ CB
- SS to FS
- K to P or P to K

If you would like to do a position change that is not listed here, please contact the Commissioner's Office.

If you move a player to a position without meeting the requirments or getting approval, the player will be suspended for the remainder of the season and must be switched back the following year.

5.06 - Players Playing Out Of Position
You are NOT allowed to have a WR in the TE spot on the depth chart.
You are NOT allowed to have a HB in the FB spot on the depth chart.
You are NOT allowed to have a TE in the WR spot on the depth chart.
You are NOT allowed to have a DB in any LB spot on the depth chart.

5.07 – Player Names and Equipment Changes
You are allowed to change player’s equipment numbers but you must follow the NFL rules with jersey numbers.

Number Range QB RB WR TE/FB OL DL LB DB K P
1-9 Yes No No No No No No No Yes Yes
10-19 Yes No Yes No No No No No Yes Yes
20-29 No Yes No No No No No Yes No No
30-39 No Yes No No No No No Yes No No
40-49 No Yes No Yes No No Yes Yes No No
50-59 No No No No Yes Yes Yes No No No
60-69 No No No No Yes Yes No No No No
70-79 No No No No Yes Yes No No No No
80-89 No No Yes Yes No No No No No No
90-99 No No No No No Yes Yes No No No

 

5.07(a) – Player Names
You are not allowed to change any player names.

6. RZL Contracts

6.01 - Pre-Season Free Agency
You are allowed to sign 1 70+ Offensive Player and 1 70+ Defensive Player during each week of the Pre-Season. You can sign as many players as you please that are 69 OVR and lower. Signing a kicker counts as an offensive player. Signing a punter counts as a defensive player.

 

6.02 - Re-Signing Players and Pre-Draft Free Agency
You are not required to stay with the default or better parameters for contracts. However there will be a restriction on how long a player can be signed for.

Players that are 29 years old and younger can be signed between 3-7 years.

Players that are 30 years old and older can be signed between 1-5 years.  

 

7. Progressing Players

7.01 - WR Run Blocking
You are only allowed to increase a WRs run block to the maximum of 70. Failure to adhere to this will cause that player rating to go down 10 points plus a 4 game suspension.

7.02 - CB Block Shed
You are only allowed to increase a CBs block shed rating to the maximum of 68. Failure to adhere to this will cause that player rating to go down 10 points plus a 4 game suspension.

8. Owner Mode Functions

8.01 - Franchise Pricing
All Owners are responsible for managing their own team’s finances. You will have full control over your team’s pricing (Parking, Merchandise, Concessions, and Tickets). Your goal each and every year must be to make your franchise as much money as possible.

8.02 - Owner Relocation
If you want to relocate your franchise, you must post a poll and win with 75% of the vote to relocate your franchise. This means you need 24 yes votes to move your franchise. If your request to move to a different city is denied, you may not request to move again until the following season.

8.03 - League MVP Award
League MVP will now be chosen by the league to show who the most valuable player. The Commissioner’s Office will pick the top 5 candidates at the conclusion of week 17. Leading up until the Super Bowl, the league will vote on these 5 candidates with the winner being announced prior to the Super Bowl. In the case of a split decision, the Commissioner’s Office will cast their votes between the top 2 candidates to determine the winner.

If the winnder of the MVP Voting is different than the winner inside of the game, the winner will receive 10 attrivute points to spend plus a free development trait upgrade.

8.04 - RZL GM of the Year Award
This award is similar to the coach of the year in Madden. The Commissioner's Office will pick the top 5 candidates at the conclusion of week 17. Leading up until the Super Bowl, the league will vote on these 5 candidates with the winner being announced prior to the Super Bowl. In the case of a split decision, the Commissioner’s Office will cast their votes between the top 2 candidates to determine the winner)

9. Streaming Policy

            9.01 – Streaming

Every game must be streamed. The home team should always stream. If the home team is unable to stream, the AWAY team can stream.  It is mandatory that all GMs save their archives on twitch. This can be used for game-planning purposes and/or reviewing complaints

 

9.01(a) – Unable to Stream

You do not have to stream if your download speed is less than 5MB per second or your upload speed is less than 3MB per second. If this is the case, you must provide a screen shot of your network connect test on your PS4 as proof prior to each game that you are supposed to stream.

If you cannot stream because of your internet connection, you must save your game on your PS4 and have it ready to upload if requested. If you are not able to do this, punishment will come directly from the Commissioner.

 

10. Team Playbooks

 

10.01 - Custom Playbooks
Custom Playbooks are banned from being used in the league. If your opponent requests you to show your playbook before the game, you must show him your playbook.

 

10.02 – Declaring Playbooks

After the draft, you must declare your Offensive Scheme and your Defensive Scheme. After choosing a scheme, you are allowed to choose 2 playbooks that is listed for that given scheme. One playbook is your main playbook and the 2nd playbook is your back-up playbook.

You are allowed to switch between the two playbooks you picked for offense and defense at any time. However, if you want to change your scheme, you must fire your coach and pick two new offensive/defensive books.

11. Special Teams

11.01 – Punts
You are not allowed to move any players manually pre-snap on punt returns.

You are only allowed to call a punt defense against a punt.

You will be not be allowed to line drive a punt directly to a returner to cause them to fumble. If you line drive a kick, you must kick it out of bounds.

 

11.02 - Field Goal and Punt Fakes
You are allowed to do only 1 random fake per game.

You are not allowed to do a fake punt while you are winning.

 

11.03 - Icing the Kicker
If you decide to kick the game winning field goal and your opponent decides to ice you, you are not allowed to pick another play. You must come out and attempt to kick the field goal.

If your opponents calls timeout to ice your kicker, you are not allowed to call timeout. This cancels the effect of icing the kicker.

The penalty for this is that the owner will be placed on auto and be given a force loss.

11.04 - Going for 2
You can go for the 2-point conversion if you are trying to do the following:

- If you missed your previous PAT
- Tie game
- Reduce deficit to 3, 7, 8, 11, or 16 pts
- Increase lead to 3 or 7 pts
- Win game when less than 20 seconds remain

11.05 - Onside Kicks
- 3rd Quarter down by 21 or more
- 4th Quarter down 9 or more
- 4th Quarter with 4 minutes or less and losing

12. Offensive Game-Play Rules

12.01 - FB Dive
You are allowed to do 2 FB dives per game

12.02 - QB Sneak
QB Sneaks are banned. However, you are allowed to run QB Power, QB Draws, etc.

12.03 - Screens
You can only run 5 total screens per game. This includes HB Screens, HB Motion Screens, WR Screens, TE Screens, and FB Screens .

12.04 - Rush Rule (RB Minimum Carries)
The Running Back group must rush the ball 10 times. QB Runs does not count. WR and FB runs will count towards your total.

12.05 - Goal line Formation
Goal line offense can be used inside the 10 on your side of the field as well as your opponents

12.06 - Hot Routes
Only 1 hot route play is allowed. This limit doesn't not including altering the blocking assignments.

12.07 - 4th Down
You can go for it on 4th down for the following reasons:

- Anytime you cross the 50 yard line and it is 4th and 1 or shorter
- If you are down by 21 points you may go for it in any quarter anywhere on the field as long as it is 4th and 10 or shorter.
- If you are down by 9+ in the 4th quarter you may go for it in any situation
- If you are losing in the 4th with 4 minutes left by any amount of points you may go for it
- If the game is in overtime you may go for it at any time.

12.08 - No Huddle
No Huddle is allowed but limited.
- You may use no huddle no more than 5 plays in a single drive.
- You may use no huddle in the final 2 mins of each half (2 min drill).
- You may not run no huddle if you are winning by more than 10 points unless you are trying to get a score in the last 2 minutes of first half.   

12.09 – Milking and Chew Clock
Milking the Clock is not allowed. You should hike the ball within a reasonable amount of time. If once in a while you run the clock down because you are making adjustments that is understandable. But you must be doing something, not just simply running clock.

12.09(a) – Chew Clock
Chew clock may be turned on any time you are up by 21 points. If your opponent cuts the lead you must turn it off. Chew clock also can be turned on in the last 3 minutes of the first half and the last 3 minutes of the game.

12.10 – QB Movement
Realistic QB movement is expected. We do not want to see drop backs deeper than 10 yards or unrealistic QB running. Rolling out is fine when the blitz is coming but be aware of pre-determined roll outs, they aren't common in the NFL.

12.10(a) QB Roll Out
If you decide to roll out with your QB as soon as the ball is snapped OR under no pressure from the defense, you are not allowed to throw a pass. You must continue running with your QB or throw the ball out of bounds.

If you are in the pocket (between the tackles) for longer than 3 seconds, you are allowed to roll out and complete a pass.

If there is pressure on your QB, you may roll out of the pocket and complete the pass.

If you pick a play with a designed roll out in it, you may roll out of the pocket and complete the pass

12.11 - Play Action Passing
You cannot run play-action on 3rd down if you have 5 or more yards to go.

 You are not allowed to cancel PA at all. This means you cannot block the RB or press R1 to cancel early.

Play-Action is limited to 10 times per game.

12.12 – Offensive Play-Calling
No repetitive play calling while you are on offense. No offensive play should be called 5 or more times at any point in a game.

 

12.13 – WR Yards Per Catch
You are not allowed to have a WR to have over 23 YPC.

13. Defensive Game-Play Rules

13.01 – Defensive Movement Pre-Snap
You can move 1 defensive player manually before the snap. Once you move the player you must stay on him until ball is snapped. You may not take a Safety or CB or LB any further than the normal MLB depth. This prevents folks from jamming players into the DL to abuse AI. 

13.02 – Rushing the QB
You must have 3 people rushing the QB at all times.

13.03 – Defensive Play-Calling
No repetitive play calling while you are defense. All teams must run at least 10-man coverage's in a game.

13.04 - User Defense
If you are in man or zone coverage and you commit to a WR/TE/RB route by only pressing R2 or not strafing (using L2), you must continue to stay on that person. You are not allowed to follow that receiver and jump back to playing your zone.

DISCLAIMER
The RZL League Rules are subject to change at any time, at the discretion of the Commissioner’s Office.

Last Updated: September 5th, 2017

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